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Jive Unveils Summer Cloud Release

Written By: Raluca Druta
Published On: July 17 2013

juve.gifJive Software, Inc. introduced the Summer cloud release with advanced gamification (powered by Bunchball), new business analytics tools, and enhancements to Jive Anywhere and Jive StreamOnce.



  • The Advanced Gamification module has been made available for cloud communities where users can create missions and offer rewards as well as access a reputation center to view their rewards and opportunities for gaining even more rewards. The module also provides 130 different actions to encourage behaviors. External communities of customers and partners can also be engaged with these gamification features.

  • New Jive Business Analytics introduces the option to measure in financial terms the performance of an organization at large as well as per region, departement, etc. Companies may review sales performance to quota, onboarding effectiveness for new employees, and speed in making new customer service reps productive.

  • Jive Anywhere now offers the option to share information with Jive communities from the tab menu in a browser. To post information from multiple networks, users can now use a single pane. Furthermore, Jive Anywhere can integrate with any Web-based system of record, legacy application, or Web page without coding procedures.

  • Jive StreamOnce has added additional integrations with Chatter, Yammer, and Evernote.


In addition, Jive is continuously improving previously released features to accommodate the demands of customer relationship management (CRM), human capital management (HCM), and product innovation professionals.

According to Nathan Rawlins, vice president of product marketing at Jive, the release focuses on helping companies "increase productivity and drive better business outcomes." My understanding of this rather vague comment combined with the overview of new features is that Jive's product development strategies are—not surprisingly—factoring in Generation Y's impatience with legacy systems as well as its demands for gamification or seamless transition between systems.
 
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