This article provides hints for the design of e-learning courses with regard to target audience, navigation, objectives, motivation, media, interactivity, assessment, aesthetics, tool selection, and evaluation.
answering criteria questions
by the learner—making choices, answering questions, going through simulations, etc. The learner should be engaged through the opportunity for input. Having said this, the interactivity needs to be appropriate to the course's users, content, and objectives, in terms of both type and amount. It should not be gratuitous, but rather be designed to promote learning of the course's objectives. There are various types and levels of interactivity, which are listed below. Choice of where to go next. This