This article provides hints for the design of e-learning courses with regard to target audience, navigation, objectives, motivation, media, interactivity, assessment, aesthetics, tool selection, and evaluation.
branching to other topics create a sense of being lost? Is there a way for the learner to tell how far along she is? For example, are there progress bars, or an indication such as page X of Y? Is the navigation consistent among courses, chapters, pages, tests, etc.? Media The term rich media is used to describe the use of graphics, animations, video, and sound. It can be very effective in helping the learning process, but it is extremely important that its use be appropriate to the topic, the audience,